ENTROPIC·LABS
SIDE ROOM · GAME DESIGN

Games

Entropic Labs is a recording and production studio first. Game design is the side room — a minor function of the studio, run the same way a session is: start from noise, keep whatever holds together.

Tap a game to read more. Three are playable right here.

G.01

Donnell and McBurns: An EPC Epic

Browser RPG · Phaser 3 · Touch or keyboard

Plays on this phone. On-screen controls appear on a touchscreen — a thumb pad plus SPACE and H buttons; slide between directions without lifting, hold a corner to walk diagonally. On a keyboard it's arrow keys or WASD, SPACE to talk and fight.

Version 2 New

Play Version 2

The newest version — the same game underneath, redrawn throughout.

Version 1 Original

Play Version 1

The original, kept exactly as it shipped.

A browser RPG about climbing the corporate ladder at an EPC — engineering, procurement, construction — firm. You play Karsh, newly promoted to Engineering Manager: walk three office floors, fight turn-based battles against corporate monsters like Scope Creep and Reply-All Storm, and run site visits that end in a change-order negotiation with the client.

Levelling moves you up real job titles to VP, but a promotion only lands once a client approves a change order on site. Executive is earned on the top floor, against the COO, the CFO, General Counsel and the Board.

Version 2 keeps every system from Version 1 and redraws everything you see: detailed pixel art, characters animated in four directions, furnished office floors, redesigned monsters and livelier battles. Version 1 stays playable exactly as it shipped.

G.02

Indra and the Wandering Words

Browser reading adventure · Ages 4–5 · No build step

Touch-friendly and built for a tablet or phone — tap to play, and it speaks the cues aloud. The first tap unlocks the voice.

A reading adventure for four-to-five-year-olds. The words have flown out of the Great Book of Everything, and the child, as a Word Keeper, reads them home — mending bridges, doors and forests along the way, with Pip the fox, Luma the owl, and Grumblewink, who took the letters because nobody ever read him a story.

All five chapters are now playable, each a step up in reading: letters in the Letter Forest, sounds and rhymes in Sound Valley, sight words in Word Village, sentences on Sentence Sea, and short stories on Story Mountain — ten reading games across fifty scenes, with difficulty that adapts quietly to each skill.

Every cue is spoken aloud. A wrong answer gets a gentle “Almost!”, never a buzzer; hints still earn full credit, and no one can get stuck. It autosaves, needs no account, and nothing leaves the browser. A hidden Parent Zone shows progress skill by skill.

G.03

Little Heroes Hospital

Browser hospital game · Ages 4–10 · 50 levels

Built for touch first — every target is finger-sized and every drag also works as two taps, so it plays the same on a phone as on a laptop.

Version 2 New

Play Version 2

The newest version — the same fifty cases, redrawn throughout.

Version 1 Original

Play Version 1

The original, kept exactly as it shipped.

A hospital game for four-to-ten-year-olds who want to be a doctor, a vet, or the person who mends the toys. Design a character, then walk into the Doctor Room, the Vet Room or the Toy Workshop — all open from the start. Fifty patients ship (twenty doctor, twenty vet, ten toy), and each is a small case: talk to them, pick the right tools, work out what’s wrong and treat it. Helping patients unlocks new rooms, from the X-Ray Room to the Helipad.

Two modes set the difficulty: Little Helper (about 4–6) shows the way and offers two answers; Medical Explorer (about 7–10) brings more tools and the real names for things. Every question is read aloud, there are no failure screens and nothing frightening, and every drag also works as two taps. It’s make-believe, not medical advice.

Version 2 is the same fifty cases redrawn from scratch — no emoji left on screen, all thirty-three tools illustrated — and its dialogue is now cast, so the narrator, the hero, the patient and the grown-up by the bed each speak in a different voice from the device. Version 1 stays playable as it shipped, and the two share one save.

G.04

Live Trivia

Browser trivia platform · Serverless API · Postgres

Plays on this phone, but not from here — this one runs on its own server rather than on this site.

A trivia game whose questions come from the live internet. Questions on current events, science and geography are written on the server from cited sources — news wires, research feeds, Wikidata — checked against a strict list, and thrown out rather than patched if they fail. Geography skips the AI entirely and is built straight from datasets.

The browser never sees the answers: the server scores each one, with a speed bonus and streaks that make guessing a bad bet. Around it sit friends, leaderboards, head-to-head challenges and a global daily challenge. It is online only, on purpose.